Screen Door Effect Club Gets a Glow Up!

Posted on October 27, 2020

AltspaceVR’s biggest and most robust environment recently got a beautiful remodel featuring updated geometry, textures, lighting, and more. In additional to updates in the core environment, its variants also benefitted from the changes. The recent launch of our new Commons Hubs inspired the update which will make these environments more performant (& more stylish).

Check out the Before and After:

Before

After

 

Before

After

 

Before

After

 

What’s New:

1. Unity Fog on all shaders:
“Shader” is a term that refers to the material attributes for a texture on the surface of an object’s mesh. Adding Unity fog helps with grounding the scene and makes harmonizing colors easier.

2. Fewer shaders/materials:
In the past, background objects needed to use a separate shader in order to have fog, however the AltspaceVR Standard shader didn’t have fog support. With our new environment shaders, everything uses Unity fog, so foreground and background versions of materials no longer need to be made, which helps with environment performance.

3. Updated geometry:
Models have been optimized to have detail where it makes sense, so everything should appear rounder and more solid while generally being lower in polycount.

4. Updated textures:
Everything is less noisy or grainy, using instead simpler textures to increase visual appeal.

5. Models are now prefabs:
Think of this as the “copy & paste” of design work. Prefabs cut down the amount of work and time it takes to make changes to the objects in a scene, allowing artists to make changes to one object, which will apply to the rest. Additionally, prefabs can be updated in the Core Environment and get merged into all environment variants, making maintenance of multiple spaces much easier.

6.  Real-time vertex lighting:
Shaders now also support real-time vertex lighting, so if an Interactable with a light is spawned into the scene the lighting adapts naturally.

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